Open to Work

ZİYA BAHÇECİ

I've been writing code since my early teens and taking things apart even longer. With over 5 years of professional experience across game development, web, cybersecurity, and leading teams, I've shipped titles on Steam, built VR experiences for brands like Ford and Disney, and ran my own offensive security startup in London. I'm big on open source, I love brainstorming ridiculous side projects at 3 AM. When I'm not at my desk, you'll find me at the boxing gym where I volunteer as an instructor for young fighters or behind a drum kit recording your favourite local metal band's next album.

Digital Metahuman

Software Team LeadershipExperienced
Unreal Engine Game DevelopmentExpert
Web Fullstack DevelopmentSkillful
CybersecurityExperienced
Application DevelopmentSkillful
Kernel Level ProgrammingBeginner

My Work

Portfolio

Games & Simulations

14 projects

Shipped Titles & Products

6
Unreal Engine 5FPSCOOPHorror

Contain

Contain is a tactical FPS game with horror & sci-fi elements that supports COOP up to 4 players developed in Unreal Engine 5. I've started working on this title around late December 2023 and have led the engineering team to maintain and improve it.

Unreal Engine 5FPSBoomer Shooter

Revenge of the Mage

RotM is a singleplayer old school FPS/boomer shooter developed in Unreal Engine 5. I've worked on this game as a generalist programmer for 4 months.

Unreal Engine 5VRShooter

EvilPunk

EvilPunk is a VR fantasy shooter developed in Unreal Engine 5. I was in the development team as a VR programmer for 3 months.

Unreal Engine 4FPSTower DefenseCOOP

Beach Invasion 1945: Pacific

The sequel game to Beach Invasion 1944, a WW2 tower-defense FPS game. This time it supports 2-players COOP. I've worked on this title as a generalist programmer during its entire development phase.

Unreal Engine 5ArchVizPixel Streaming

Interactive Real Estate

This is the first of Configgo's series of ArchViz/Digital Twin products. The entire development process with Unreal Engine 5 was led by me. The product works embedded on a web browser, working together with Pixel Streaming and Arcware streaming services. The units data is pulled live from a Zoho database, using VaRest Plugin.

Unreal EngineMOBABattle RoyaleUI

Hit and Boom

Hit and Boom is a brand new MOBA/Battle Royale game. I've worked on this game's UI side for 8 months.

Released Educational Games

2
UnityC#Educational

Atom Mixer

Atom Mixer is an educational chemistry game developed by me for the Legends of Learning platforms. It is designed for K-8 students in the US.

UnityC#Educational

Galaxy Explorer

Galaxy Explorer is an educational astronomy game developed by me for the Legends of Learning platforms. It is designed for K-8 students in the US.

My Other Games

6
Unreal Engine 4Game JamTop Down Shooter

Mücahit (MagaraJam#5)

Mücahit is a game made for the Turkish game jam "Mağara Jam #5". It is a top down shooter game designed with lots of humor, where the player is an antagonist alien mastermind invading earth. As a team of 3, we developed this game with Unreal Engine 4.27 within 72 hours.

Unreal EngineFPSSolo Project

War In Grey

This is the first project I've developed on Unreal Engine. I've done all of the design and development as well as creation of all assets (except for the audio). It is an incomplete demo and is discontinued.

Unreal Engine 4MobileTop Down Shooter

Fantasy Topdown Shooter Project

An abandoned Unreal Engine 4 top down shooter game designed and developed by me. I had started this project to enhance my Unreal Engine mobile development skills.

Unreal Engine 4Shoot'em UpSpace

Kill 'em All

A simple space themed 3D Shoot'em up game I've developed with Unreal Engine 4. It has spaceships, kamikaze aliens, alien motherships, asteroids and a leaderboard.

Unreal Engine 4Arcade

Pong 3D

A 3D Pong clone made in Unreal Engine 4. Contains simple pong rules. Player 2 is AI. First to score 10 wins.

Awoken Pumpkin
UnityC#2D

Awoken Pumpkin

Awoken Pumpkin was a school project, and the first full game I've developed (2019). It is basically a variation of Plants vs Zombies with a Halloween theme. A Unity2D project developed with 2 other project partners.

Experience

Curriculum Vitae

Employment History

Founder & Director

Gardenlight Ltd · London

We were an offensive cybersecurity startup specialized in various industries. Majority of our work has been confidential.

Dec 2024 — Mar 2026

Software Engineer

Prime Global Investment · Podgorica

Was an overseas seasonal contract. I've designed and developed a foreign exchange trading system and several marketing websites.

Apr 2025 — Aug 2025

Lead Software Engineer

Configgo · İstanbul

Led the development of Real Estate Digital Twin/ArchViz projects built in Unreal Engine 5. Integrated CRM databases, Pixel Streaming with Azure, and created UML diagrams for DB architectures.

Sept 2024 — Feb 2025

Lead Software Engineer

Singingiant · İstanbul

In charge of maintenance and improvements of the early access title "Contain". Led the UE programming team for bug fixes and new features, network & back-end programming, store integrations. Also led the TBA boomer-shooter "Revenge of the Mage".

Dec 2023 — Aug 2024

Gameplay Programmer

AIx2 Games · İstanbul

Shipped the title "Beach Invasion 1945 - Pacific". Was in the Unreal Engine 4 development process from start to end.

Aug 2023 — Dec 2023

VR Developer

DIGIVEGA · İstanbul

Designed and developed VR/XR games and gamified apps for agency clients such as Ford, Disney, Teknosa, Kiptaş, Nesine.com. Mainly worked with Unreal Engine 5 for PC & Meta Quest 2.

Aug 2022 — Aug 2023

Game UI Programmer

Funverse Games · İstanbul

4 months of Unreal Engine bootcamp internship followed by 8 months of UI, Database & Sound programming for the MOBA title "Hit and Boom".

Jul 2021 — Aug 2022

PLC Programmer

Atlas Tobacco · İstanbul

Played role in a project which aimed to replace factory machinery's operating software from PLC to C++.

May 2021 — Jun 2021

Software Development Specialist

Teknofinal Trading · İstanbul

Ported an e-commerce website as an Android application, developed a UI system for a photo printing machinery, and maintained company databases.

Sept 2018 — Feb 2019

Internships

Intern Game Programmer

Crytek · İstanbul

Learned shader technologies on CryEngine.

Jul 2018 — Sept 2018

Intern Game Programmer

Gram Games · Istanbul

Published the hypercasual game "Crowd Assassin". Learned mobile game advertisement, revenue management, retention and Game Analytics.

Jun 2016 — Aug 2016

Education

Master — Game Technologies

Gazi University · Istanbul

Dropped Out

Jan 2024 — Jan 2026

Bachelor — Software Engineering

Istanbul Bahçeşehir University · İstanbul

100% Scholarship · 2.46 GPA · Board member of Software and IT Club (BUYABİ) for 2 years

Jan 2018 — Jan 2022

High School

Nazilli Science Highschool · Nazilli

Jan 2014 — Jan 2018

Certificates

CEFR B2

IELTS · Jul 2023

Project Management

Google · Mar 2022 — Apr 2022

Agile Development Specialization

University of Virginia · Apr 2022 — Jun 2022

C++ Programming for Unreal Game Development

University of Colorado · Nov 2021 — Dec 2021

Hackathons

EVE Frontier Hackathon

The hackathon is currently ongoing.

Mar 2026 — Present

Guido Game Jam

Warsaw

As a team of 3, developed a horror game set in an abandoned coal mine using Unreal Engine 5.

Aug 2024

MagaraJam #5

İstanbul

As a team of 3, developed a top-down shooter game using Unreal Engine 5, where the player is the antagonist.

Sept 2022